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dc.contributor.authorHsu, Shang Hwaen_US
dc.contributor.authorWen, Ming-Huien_US
dc.contributor.authorWu, Muh-Cherngen_US
dc.date.accessioned2014-12-08T15:20:11Z-
dc.date.available2014-12-08T15:20:11Z-
dc.date.issued2007-06-01en_US
dc.identifier.issn1094-9313en_US
dc.identifier.urihttp://dx.doi.org/10.1089/cpb.2006.9940en_US
dc.identifier.urihttp://hdl.handle.net/11536/14327-
dc.description.abstractThis paper examines how to make a player feel more challenged in a strategic computer game. It is hypothesized that information availability and resource advantage affect play difficulty, which in turn affects the challenge experienced. The difficulty of play can be defined in terms of the mental workload that players experience and the physical effort that players exert. Forty-five male college and graduate students participated in a 3 x 3 ( information availability x resource advantage) between-subjects factorial design experiment. This experiment measured player mental workload, physical effort, and challenge. The results indicate that information availability affects player mental workload, and resource advantage affects levels of player physical effort, respectively. Moreover, the relationship between mental workload and challenge was found to be an inverted U-shaped curve; in other words, too much or too little mental workload may decrease player challenge. The relationship between physical effort and challenge exhibited similar characteristics.en_US
dc.language.isoen_USen_US
dc.titleExploring design features for enhancing players' challenge in strategy gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1089/cpb.2006.9940en_US
dc.identifier.journalCYBERPSYCHOLOGY & BEHAVIORen_US
dc.citation.volume10en_US
dc.citation.issue3en_US
dc.citation.spage393en_US
dc.citation.epage397en_US
dc.contributor.department工業工程與管理學系zh_TW
dc.contributor.departmentDepartment of Industrial Engineering and Managementen_US
dc.identifier.wosnumberWOS:000247593300009-
dc.citation.woscount5-
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