Title: Factors influencing player preferences for heroic roles in role-playing games
Authors: Hsu, Shang Hwa
Kao, Ching-Han
Wu, Muh-Cherng
工業工程與管理學系
Department of Industrial Engineering and Management
Issue Date: 1-Apr-2007
Abstract: Two studies were conducted to investigate whether player personality or social cognition influence preferences for heroic roles in role-playing games (RPG). In Study 1, 149 teenager subjects were categorized into five groups according to the Guilford Personality Inventory. Heroes were clustered into three types based on their attributes. The analysis of variance ( ANOVA) results indicated that each personality group did not display distinctive preference for any particular heroic type. However, of the three heroic types teenagers most strongly preferred, Justice Warrior was followed, in order of preference, by Visionary Leader and Saint. In Study 2, the influence of three player social cognition factors ( similarity, proximity, and familiarity) on player preference for heroic roles was studied. Multiple regression analysis results indicated that similarity and familiarity predicted player preferences for heroic roles.
URI: http://dx.doi.org/10.1089/cpb.2006.9955
http://hdl.handle.net/11536/14331
ISSN: 1094-9313
DOI: 10.1089/cpb.2006.9955
Journal: CYBERPSYCHOLOGY & BEHAVIOR
Volume: 10
Issue: 2
Begin Page: 293
End Page: 295
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