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dc.contributor.authorSun, Chuen-Tsaien_US
dc.contributor.authorChen, Li-Xianen_US
dc.contributor.authorChu, Hsiu-Meien_US
dc.date.accessioned2018-08-21T05:53:22Z-
dc.date.available2018-08-21T05:53:22Z-
dc.date.issued2018-04-01en_US
dc.identifier.issn0360-1315en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.compedu.2018.01.001en_US
dc.identifier.urihttp://hdl.handle.net/11536/144605-
dc.description.abstractLearning assistance tools used with digital games commonly called scaffolds can reduce player frustration and help them create problem-solving strategies while supporting achievement. Reward mechanisms in the form of external incentives are also believed to enhance motivation and promote learning, but possibly at the expense of excessive learner reliance. Some researchers have suggested that reward mechanisms can be used to discourage players from becoming dependent on scaffolds. For this study we customized Professor Sudoku, a simplified version of the popular digital reasoning game, to investigate the effects of scaffold presentation-plus-reward mechanism on problem-solving behaviors and actions aimed at leveling-up. A total of 126 participants were divided into active scaffold (providing direct assistance to players at the beginning of a game), passive scaffold (provided by the game system when players made three mistakes within a specified time frame), and hidden scaffold groups (accessible at any time). Each scaffold served three functions: critical feature marking, frustration control, and demonstration. The three groups were given point-gain and point-loss reward mechanisms. Our data indicate that the appropriate presentation of one or more scaffolds reduced player reliance on support, thereby increasing the potential for positive learning effects and reducing frustration. Results suggest that the reward mechanism promoted independent problem solving instead of reliance on scaffolds, and that the addition of scaffolds and reward mechanisms encouraged experienced players to create new rules, overcome the limitations of existing rules, and develop more complex learning strategies. We discuss the need to carefully design scaffold presentation type according to specific instructional purposes, and possible benefits for teachers in terms of analyzing the difficulties that individual students face when solving numerical problems.en_US
dc.language.isoen_USen_US
dc.subjectHuman-computer interfaceen_US
dc.subjectInteractive learning environmentsen_US
dc.subjectMedia in educationen_US
dc.subjectTeaching/learning strategiesen_US
dc.titleAssociations among scaffold presentation, reward mechanisms and problem-solving behaviors in game playen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.compedu.2018.01.001en_US
dc.identifier.journalCOMPUTERS & EDUCATIONen_US
dc.citation.volume119en_US
dc.citation.spage95en_US
dc.citation.epage111en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000426224400008en_US
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