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dc.contributor.authorHuang, Po-Hanen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.date.accessioned2018-08-21T05:53:43Z-
dc.date.available2018-08-21T05:53:43Z-
dc.date.issued2018-05-01en_US
dc.identifier.issn1546-4261en_US
dc.identifier.urihttp://dx.doi.org/10.1002/cav.1818en_US
dc.identifier.urihttp://hdl.handle.net/11536/145072-
dc.description.abstractThis paper studies the effects of a virtual crowd with emotion on task completion in a virtual market. The users have to interact with the virtual agents so that the virtual agents are willing to lead the users to specific vendors. Then, the users can buy the required items. The users communicate with the virtual agents via a conversation dialog. The emotional agents' moods are affected by their own interaction (e.g., collision) while they are walking. Furthermore, their moods are also affected by the conversational responses of the users. We adopt a simple 2D mood model and use icons to represent the mood states of the agents. The mood model supports four mood states, which are Excitement, Anger, Sadness, and Neutral. We conducted a user study to evaluate the effects of the emotional virtual agents in different aspects, including task completion, time spent in conversation, following distance, and realism of the emotional virtual crowd.en_US
dc.language.isoen_USen_US
dc.subjectemotional crowden_US
dc.subjectinteractionen_US
dc.subjectmood modelingen_US
dc.subjecttask completionen_US
dc.subjectvirtual agentsen_US
dc.subjectvirtual realityen_US
dc.titleEmotional virtual crowd on task completion in virtual marketsen_US
dc.typeArticleen_US
dc.identifier.doi10.1002/cav.1818en_US
dc.identifier.journalCOMPUTER ANIMATION AND VIRTUAL WORLDSen_US
dc.citation.volume29en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000434083100009en_US
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