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dc.contributor.authorChang, Chia-Chien_US
dc.contributor.authorChen, Po-Yuen_US
dc.date.accessioned2018-08-21T05:53:50Z-
dc.date.available2018-08-21T05:53:50Z-
dc.date.issued2018-01-01en_US
dc.identifier.issn0144-929Xen_US
dc.identifier.urihttp://dx.doi.org/10.1080/0144929X.2018.1480654en_US
dc.identifier.urihttp://hdl.handle.net/11536/145218-
dc.description.abstractIn recent years, social games such as Farmville' and Pokemon Go' have become a major game type in the gaming industry. This study examines the importance of different factors in social games using the Technology Acceptance Model (TAM) and DEMATEL. The result shows social norm' as the most important factor overall. It is also found that pleasure' and sociability' are the most important aspects in perceived enjoyment'. Regarding key aspects in each factor, flow experience' is crucial in perceived attractiveness', game fairness' largely influential in social norm', and reputation of platform and service provider' a decisive aspect in platform service and corporate image'. These findings and analyses are apt references for social game providers to improve their services.en_US
dc.language.isoen_USen_US
dc.subjectSocial gamesen_US
dc.subjectTAMen_US
dc.subjectDEMATELen_US
dc.titleAnalysis of critical factors for social games based on extended technology acceptance model: a DEMATEL approachen_US
dc.typeArticleen_US
dc.identifier.doi10.1080/0144929X.2018.1480654en_US
dc.identifier.journalBEHAVIOUR & INFORMATION TECHNOLOGYen_US
dc.citation.volume37en_US
dc.citation.spage774en_US
dc.citation.epage785en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000437706400002en_US
Appears in Collections:Articles