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dc.contributor.authorCai, Weien_US
dc.contributor.authorShea, Ryanen_US
dc.contributor.authorHuan, Chun-Yingen_US
dc.contributor.authorChen, Kuan-Taen_US
dc.contributor.authorLiu, Jiangchuanen_US
dc.contributor.authorLeung, Victor C. M.en_US
dc.contributor.authorHsu, Cheng-Hsinen_US
dc.date.accessioned2019-04-03T06:44:06Z-
dc.date.available2019-04-03T06:44:06Z-
dc.date.issued2016-01-01en_US
dc.identifier.issn2169-3536en_US
dc.identifier.urihttp://dx.doi.org/10.1109/ACCESS.2016.2590500en_US
dc.identifier.urihttp://hdl.handle.net/11536/145505-
dc.description.abstractCloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data centers, rendered game scenes are streamed to gamers over the Internet in real time, and the gamers use light-weight software executed on heterogeneous devices to interact with the games. Due to the proliferation of high-speed networks and cloud computing, cloud gaming has attracted tremendous attentions in both the academia and industry since late 2000's. In this paper, we survey the latest cloud gaming research from different aspects, spanning over cloud gaming platforms, optimization techniques, and commercial cloud gaming services. The readers will gain the overview of cloud gaming research and get familiar with the recent developments in this area.en_US
dc.language.isoen_USen_US
dc.subjectCloudsen_US
dc.subjectdistributed computingen_US
dc.subjectvideo codingen_US
dc.subjectquality of serviceen_US
dc.subjectcomputer graphicsen_US
dc.titleA Survey on Cloud Gaming: Future of Computer Gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/ACCESS.2016.2590500en_US
dc.identifier.journalIEEE ACCESSen_US
dc.citation.volume4en_US
dc.citation.spage7605en_US
dc.citation.epage7620en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000401256400001en_US
dc.citation.woscount17en_US
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