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dc.contributor.authorKao, Gloria Yi-Mingen_US
dc.contributor.authorChiang, Chieh-Hanen_US
dc.contributor.authorSun, Chuen-Tsaien_US
dc.date.accessioned2018-08-21T05:54:22Z-
dc.date.available2018-08-21T05:54:22Z-
dc.date.issued2017-10-01en_US
dc.identifier.issn0360-1315en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.compedu.2017.05.022en_US
dc.identifier.urihttp://hdl.handle.net/11536/145864-
dc.description.abstractScaffolds in games have the potential to facilitate learning effects in addition to assisting the gaming process. However, studies on game-based science learning usually only adopt questionnaires to evaluate scientific concepts, and use interviews or observations to assess problem solving ability, neglecting the importance of investigating game-making outcomes. We customized a digital game, "Crayon Physics Deluxe," with varied scaffolding designs to evaluate their effects on science learning. A total of 126 participants were divided into four groups: demonstration scaffolding, non-scaffolding, marking critical features scaffolding, and the no-game group. Learning outcomes were examined in terms of physics knowledge acquisition (in the form of concept maps) and design creativity (in the form of game episode designs). Students were asked to transform their roles from problem solvers to problem designers, which might not only demonstrate their ability to solve scientific problems, but also develop their creativity potential in designing scientific puzzles. The results indicated that the marking critical features scaffolding group performed significantly better than the demonstration scaffolding group in both conceptual knowledge acquisition and the sensitivity dimension of design creativity, while the group with demonstration scaffolding scored higher in the flexibility dimension of design creativity. These findings suggest that proper scaffolds could be designed to function as learning scaffolds rather than just as gaming scaffolds, and different learning purposes require various scaffolding designs. The content of the scaffolds, as well as the timing of their provision should be carefully designed according to the game features to achieve specific instructional purposes. (C) 2017 Elsevier Ltd. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectApplications in subject areasen_US
dc.subjectImproving classroom teachingen_US
dc.subjectMedia in educationen_US
dc.subjectPedagogical issuesen_US
dc.subjectTeaching/learning strategiesen_US
dc.titleCustomizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativityen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.compedu.2017.05.022en_US
dc.identifier.journalCOMPUTERS & EDUCATIONen_US
dc.citation.volume113en_US
dc.citation.spage294en_US
dc.citation.epage312en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.department數位內容製作中心zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.contributor.departmentCenter for Digital Content Productionen_US
dc.identifier.wosnumberWOS:000406728400020en_US
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