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dc.contributor.authorChu, Yeong-Jia Rogeren_US
dc.contributor.authorChen, Yuan-Haoen_US
dc.contributor.authorHsueh, Chu-Hsuanen_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2018-08-21T05:56:24Z-
dc.date.available2018-08-21T05:56:24Z-
dc.date.issued2017-01-01en_US
dc.identifier.issn2376-6816en_US
dc.identifier.urihttp://hdl.handle.net/11536/146168-
dc.description.abstractThis paper describes the implementation of an agent that plays EinStein wurfelt nicht!. The agent is based on the common Monte-Carlo tree search (MCTS) which is especially good at dealing with the randomness in a game. For the agent, this paper proposes to use n-tuple networks trained by Monte-Carlo learning. In the agent, the trained n-tuple network is used together with MCTS by the following three approaches: progressive bias, prior knowledge and c-greedy. The experimental results show that epsilon-greedy improved the playing strength the most, which obtained a win rate of 61.05% against the baseline agent. By combining all three approaches, the win rate increased a little to 62.25%. And the enhanced agent also won the first place in the EinStein wurfelt nicht! tournament in Computer Olympiad 2017.en_US
dc.language.isoen_USen_US
dc.titleAn Agent for EinStein Wurfelt Nicht! Using N-Tuple Networksen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2017 CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI)en_US
dc.citation.spage184en_US
dc.citation.epage189en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000434087700040en_US
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