完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Charoenkwan, Phasit | en_US |
dc.contributor.author | Fang, Shih-Wei | en_US |
dc.contributor.author | Wong, Sai-Keung | en_US |
dc.date.accessioned | 2018-08-21T05:56:41Z | - |
dc.date.available | 2018-08-21T05:56:41Z | - |
dc.date.issued | 2010-01-01 | en_US |
dc.identifier.issn | 2376-6816 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/TAAI.2010.35 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/146515 | - |
dc.description.abstract | We study on artificial neural network-based controllers which are either trained or evolved by using the supervised or unsupervised learning approach. We employed backpropagation for the supervised method and the genetic algorithm for the unsupervised method. After training the controllers, we applied the controllers to our three newly designed mini-3D games. We performed a comprehensive study on the performance and weaknesses of the controllers. We emerged the controllers as fundamental tools for giving us more understanding about artificial neural network and its effectiveness in imitating players' behaviours. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | artificial intelligence | en_US |
dc.subject | evolutionary robotics | en_US |
dc.subject | games | en_US |
dc.title | A Study on Genetic Algorithm and Neural Network for Implementing Mini-Games | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.doi | 10.1109/TAAI.2010.35 | en_US |
dc.identifier.journal | INTERNATIONAL CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI 2010) | en_US |
dc.citation.spage | 158 | en_US |
dc.citation.epage | 165 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000399726300024 | en_US |
顯示於類別: | 會議論文 |