完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Lin, Hui-Fei | en_US |
dc.date.accessioned | 2019-04-02T06:01:06Z | - |
dc.date.available | 2019-04-02T06:01:06Z | - |
dc.date.issued | 2014-01-01 | en_US |
dc.identifier.issn | 0265-0487 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2501/IJA-33-1-037-060 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/147674 | - |
dc.description.abstract | The purpose of this investigation was to explore the persuasive effect of product placement on mobile phone games. An experiment was conducted with a 2 (type of game: high level of attention vs low level of attention) x 2 (placement location: focal vs peripheral) x 2 (type of brand: high-familiarity brand vs low-familiarity brand) between-subjects design to examine whether the type of game, type of brand and product placement of mobile phone games affect garners' (N = 324) memories, attitudes towards product placement and purchase intentions. The results showed that: (1) garners have higher recall of brands embedded in the focal area than those in the peripheral areas of the game, (2) garners' product-related recall improves when high-familiarity brands rather than low-familiarity brands are embedded within games; and (3) garners who exhibit more positive attitudes towards product placement are more likely to exhibit stronger purchase intentions. | en_US |
dc.language.iso | en_US | en_US |
dc.title | The effect of product placement on persuasion for mobile phone games | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.2501/IJA-33-1-037-060 | en_US |
dc.identifier.journal | INTERNATIONAL JOURNAL OF ADVERTISING | en_US |
dc.citation.volume | 33 | en_US |
dc.citation.spage | 37 | en_US |
dc.citation.epage | 60 | en_US |
dc.contributor.department | 傳播與科技學系 | zh_TW |
dc.contributor.department | Department of Communication and Technology | en_US |
dc.identifier.wosnumber | WOS:000332048100003 | en_US |
dc.citation.woscount | 13 | en_US |
顯示於類別: | 期刊論文 |