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dc.contributor.authorHu, Chen-Huien_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.date.accessioned2019-04-02T05:59:45Z-
dc.date.available2019-04-02T05:59:45Z-
dc.date.issued2018-05-01en_US
dc.identifier.issn0167-7055en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13377en_US
dc.identifier.urihttp://hdl.handle.net/11536/147871-
dc.description.abstractSensorimotor control is an essential mechanism for human motions, from involuntary reflex actions to intentional motor skill learning, such as walking, jumping, and swimming. Humans perform various motions according to different task goals and physiological sensory perception; however, most existing computational approaches for motion simulation and generation rarely consider the effects of human perception. The assumption of perfect perception (i.e., no sensory errors) of existing approaches restricts the generated motion types and makes dynamical reactions less realistic. We propose a general framework for sensorimotor control, integrating a balance controller and a vestibular model, to generate perception-aware motions. By exploiting simulated perception, more natural responses that are closer to human reactions can be generated. For example, motion sickness caused by the impairments in the function of the vestibular system induces postural instability and body sway. Our approach generates physically correct motions and reasonable reactions to external stimuli since the spatial orientation estimation by the vestibular system is essential to preserve balance. We evaluate our framework by demonstrating standing balance on a rotational platform with different angular speeds and duration. The generated motions show that either faster angular speeds or longer rotational duration cause more severe motion sickness. Our results demonstrate that sensorimotor control, integrating human perception and physically-based control, offers considerable potential for providing more human-like behaviors, especially for perceptual illusions of human beings, including visual, proprioceptive, and tactile sensations.en_US
dc.language.isoen_USen_US
dc.titleMotion Sickness Simulation Based on Sensorimotor Controlen_US
dc.typeArticleen_US
dc.identifier.doi10.1111/cgf.13377en_US
dc.identifier.journalCOMPUTER GRAPHICS FORUMen_US
dc.citation.volume37en_US
dc.citation.spage475en_US
dc.citation.epage484en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000434085600042en_US
dc.citation.woscount0en_US
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