標題: | So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game |
作者: | Lin, Jih-Hsuan Tammy Wu, Dai-Yun Tao, Chen-Chao 傳播與科技學系 Department of Communication and Technology |
關鍵字: | Arousal;enjoyment;excitation transfer;fear;horror game;self-efficacy;virtual reality |
公開日期: | 1-Sep-2018 |
摘要: | Enjoyment of frightening content is a paradoxical issue in communication research. Revising Zillmann's model of suspense, we propose a three-factor model examining the audience appeal of horror content in a virtual reality (VR) survival horror game. In a laboratory study, participants played a VR horror game. The results show significant effects of the three-way interaction among horror self-efficacy, physiological arousal, and fear on enjoyment and future intentions to play similar games. Horror self-efficacy interacts with fear to affect enjoyment only among high-arousal participants. Among high-fear participants, higher horror self-efficacy leads to significantly greater enjoyment than lower horror self-efficacy. We measured enjoyment through self-reported ratings, future intentions to play similar games, and the behavioral choice of subsequent games to demonstrate the appeal of horror content. Horror self-efficacy in coping with mediated fright is the key to explaining the conditional positive association of fear and enjoyment in the gaming context. |
URI: | http://dx.doi.org/10.1177/1461444817744850 http://hdl.handle.net/11536/148105 |
ISSN: | 1461-4448 |
DOI: | 10.1177/1461444817744850 |
期刊: | NEW MEDIA & SOCIETY |
Volume: | 20 |
起始頁: | 3223 |
結束頁: | 3242 |
Appears in Collections: | Articles |