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dc.contributor.authorWang, Jiaoen_US
dc.contributor.authorZhu, Tanen_US
dc.contributor.authorLi, Hongyeen_US
dc.contributor.authorHsueh, Chu-Husanen_US
dc.contributor.authorWu, I. -Chenen_US
dc.date.accessioned2019-04-02T05:59:59Z-
dc.date.available2019-04-02T05:59:59Z-
dc.date.issued2018-06-01en_US
dc.identifier.issn2475-1502en_US
dc.identifier.urihttp://dx.doi.org/10.1109/TCIAIG.2017.2734067en_US
dc.identifier.urihttp://hdl.handle.net/11536/148296-
dc.description.abstractPhantom Go is a derivative of Go with imperfect information. It is challenging in AI field due to its great uncertainty of the hidden information and high game complexity inherited from Go. To deal with this imperfect information game with large game tree complexity, a general search framework named belief-state Monte Carlo tree search (BS-MCTS) is put forward in this paper. BS-MCTS incorporates belief-states into Monte Carlo Tree Search, where belief-state is a notation derived from philosophy to represent the probability that speculation is in accordance with reality. In BS-MCTS, a belief-state tree, in which each node is a belief-state, is constructed and search proceeds in accordance with beliefs. Then, Opponent Guessing and Opponent Predicting are proposed to illuminate the learning mechanism of beliefs with heuristic information. The beliefs are learned by heuristic information during search by specific methods, and we propose Opponent Guessing and Opponent Predicting to illuminate the learningmechanism. Besides, some possible improvements of the framework are investigated, such as incremental updating and all moves as first (AMAF) heuristic. Technical details are demonstrated about applying BS-MCTS to Phantom Go, especially on inference strategy. We examine the playing strength of the BS-MCTS and AMAF-BS-MCTS in Phantom Go by varying search parameters, also testify the proposed improvements.en_US
dc.language.isoen_USen_US
dc.subjectAll moves as first (AMAF)en_US
dc.subjectbelief-stateen_US
dc.subjectimperfect information gamesen_US
dc.subjectMonte Carlo methodsen_US
dc.subjectPhantom Goen_US
dc.titleBelief-State Monte Carlo Tree Search for Phantom Goen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TCIAIG.2017.2734067en_US
dc.identifier.journalIEEE TRANSACTIONS ON GAMESen_US
dc.citation.volume10en_US
dc.citation.spage139en_US
dc.citation.epage154en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000447380000003en_US
dc.citation.woscount0en_US
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