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dc.contributor.authorChieng, WHen_US
dc.contributor.authorHoeltzel, DAen_US
dc.date.accessioned2019-04-02T05:59:27Z-
dc.date.available2019-04-02T05:59:27Z-
dc.date.issued1995-09-01en_US
dc.identifier.issn1050-0472en_US
dc.identifier.urihttp://dx.doi.org/10.1115/1.2826690en_US
dc.identifier.urihttp://hdl.handle.net/11536/149162-
dc.description.abstractSince technique for both polygon-to-polygon clipping and polygon-to-object boundary (contour) clipping have been developed, it appears that the visibility problem may exhibit potential for improvement in its time complexity. This paper provides some insight and results concerning the performance of an object-space hidden surface removal algorithm based on polygon-to-object boundary (contour) clipping. The applicability of these results to the graphic rendering of partially visible objects in an incremental computer-aided geometric design system, such as that used in mechanical design, is demonstrated. The polygon-to-object boundary clipping algorithm is compared with the more conventional polygon-to-polygon approach to clipping for hidden surface removal. Examples are included which demonstrate the potential for improving the performance of software-based hidden surface removal algorithms used in computer-aided geometric design applications.en_US
dc.language.isoen_USen_US
dc.titlePolygon-to-object boundary clipping in object space for hidden surface removal in computer-aided designen_US
dc.typeArticleen_US
dc.identifier.doi10.1115/1.2826690en_US
dc.identifier.journalJOURNAL OF MECHANICAL DESIGNen_US
dc.citation.volume117en_US
dc.citation.spage374en_US
dc.citation.epage389en_US
dc.contributor.department機械工程學系zh_TW
dc.contributor.departmentDepartment of Mechanical Engineeringen_US
dc.identifier.wosnumberWOS:A1995TT08700004en_US
dc.citation.woscount1en_US
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