標題: Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame
作者: Peng, Wei
Lin, Jih-Hsuan
Pfeiffer, Karin A.
Winn, Brian
傳播與科技學系
Department of Communication and Technology
公開日期: 1-Jan-2012
摘要: Empirical studies have validated that basic needs satisfaction supported by video game play predicts motivation and engagement outcomes. However, few studies specifically manipulated game features for each of the three basic needs specified in the self-determination theory (SDT) to examine how the game features impact players' need satisfaction and game experience. The current study employed an in-house developed exergame and manipulated the game features in a 2 (autonomy-supportive game features: on vs. off) x 2 (competence-supportive game features: on vs. off) experiment to predict need satisfaction, game enjoyment, motivation for future play, effort for gameplay, self-efficacy for exercise using the game, likelihood of game recommendation, and game rating. The manipulated game features led to the corresponding need satisfaction. Manipulated autonomy-supportive and competence-supportive game features had main effects on most motivation and engagement outcomes. Need satisfaction of autonomy and need satisfaction of competence were both found to be mediators for the relationships between the game features and the motivation and engagement outcomes. The findings add evidence to support the underlying mechanism postulated by SDT for media enjoyment and motivation as well as the emerging entertainment research conceptualizing enjoyment as need satisfaction. The findings also have practical implications for intervention effort that intends to capitalize the motivational pull of video games.
URI: http://dx.doi.org/10.1080/15213269.2012.673850
http://hdl.handle.net/11536/150456
ISSN: 1521-3269
DOI: 10.1080/15213269.2012.673850
期刊: MEDIA PSYCHOLOGY
Volume: 15
起始頁: 175
結束頁: 196
Appears in Collections:Articles