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dc.contributor.authorZao, John K.en_US
dc.contributor.authorJung, Tzyy-Pingen_US
dc.contributor.authorChang, Hung-Mingen_US
dc.contributor.authorGan, Tchin-Tzeen_US
dc.contributor.authorWang, Yu-Teen_US
dc.contributor.authorLin, Yuan-Pinen_US
dc.contributor.authorLiu, Wen-Haoen_US
dc.contributor.authorZheng, Guang-Yuen_US
dc.contributor.authorLin, Chin-Kuoen_US
dc.contributor.authorLin, Chia-Hungen_US
dc.contributor.authorChien, Yu-Yien_US
dc.contributor.authorLin, Fang-Chengen_US
dc.contributor.authorHuang, Yi-Paien_US
dc.contributor.authorMendez, Sergio Jose Rodriguezen_US
dc.contributor.authorMedeiros, Felipe A.en_US
dc.date.accessioned2019-04-02T06:04:18Z-
dc.date.available2019-04-02T06:04:18Z-
dc.date.issued2016-01-01en_US
dc.identifier.issn0302-9743en_US
dc.identifier.urihttp://dx.doi.org/10.1007/978-3-319-39955-3_12en_US
dc.identifier.urihttp://hdl.handle.net/11536/150992-
dc.description.abstractHead-mounted virtual reality and augmented reality displays (a. k. a. VR/AR goggles) created a revolutionary multimedia genre that is seeking ever-broadening applications and novel natural human interfaces. Adding neuromonitoring and neurofeedback to this genre is expected to introduce a new dimension to user interaction with the cyber-world. This study presents the development of a Neuromonitoring VR/AR Goggle armed with electroencephalo- gram and electrooculogram sensors, programmable milli-Ampere current stimulators and wireless fog/cloud computing support. Beside of its potential use in mitigating cybersickness, this device may have potential applications in augmented cognition ranging from feedback-controlled perceptual training to on-line learning and virtual social interactions. A prototype of the device has been made from a Samsung Gear VR for S6. This study explains its technical design to ensure precision data sampling, synchronous event marking, real-time signal processing and big data cloud computing support. This study also demonstrates the effective-ness in measuring the event-related potentials during a visual oddball experiment.en_US
dc.language.isoen_USen_US
dc.subjectVirtual realityen_US
dc.subjectMixed realityen_US
dc.subjectAugmented cognitionen_US
dc.subjectCybersicknessen_US
dc.subjectElectroencephalographyen_US
dc.subjectElectrooculographyen_US
dc.subjectOculo-vestibular recouplingen_US
dc.titleAugmenting VR/AR Applications with EEG/EOG Monitoring and Oculo-Vestibular Recouplingen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1007/978-3-319-39955-3_12en_US
dc.identifier.journalFOUNDATIONS OF AUGMENTED COGNITION: NEUROERGONOMICS AND OPERATIONAL NEUROSCIENCE, AC 2016, PT Ien_US
dc.citation.volume9743en_US
dc.citation.spage121en_US
dc.citation.epage131en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.department光電工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.contributor.departmentDepartment of Photonicsen_US
dc.identifier.wosnumberWOS:000456655800012en_US
dc.citation.woscount2en_US
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