完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Liang, BS | en_US |
dc.contributor.author | Jen, CW | en_US |
dc.date.accessioned | 2019-04-02T06:04:20Z | - |
dc.date.available | 2019-04-02T06:04:20Z | - |
dc.date.issued | 2000-01-01 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/ICCE.2000.854663 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/151162 | - |
dc.description.abstract | A new architecture is proposed to realize 3-D graphics rendering for embedded multimedia system. Because only 20% to 83% triangles in original 3-D object models are risible by simulation, our architecture is designed to eliminate the redundant operations on invisibly triangles without image quality loss. The simulation and analysis results shows that this architecture can save 5% to 60.3% CPU operations compared with traditional architectures. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Computation-effective 3-D graphics rendering architecture for embedded multimedia system | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.doi | 10.1109/ICCE.2000.854663 | en_US |
dc.identifier.journal | IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - 2000 DIGEST OF TECHNICAL PAPERS | en_US |
dc.citation.spage | 330 | en_US |
dc.citation.epage | 331 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000089187400144 | en_US |
dc.citation.woscount | 0 | en_US |
顯示於類別: | 會議論文 |