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dc.contributor.authorCheng, Kun-Hungen_US
dc.date.accessioned2019-08-02T02:24:17Z-
dc.date.available2019-08-02T02:24:17Z-
dc.date.issued2018-01-01en_US
dc.identifier.isbn978-1-4503-6641-0en_US
dc.identifier.urihttp://dx.doi.org/10.1145/3293663.3293676en_US
dc.identifier.urihttp://hdl.handle.net/11536/152445-
dc.description.abstractThis study developed an immersive virtual reality (VR) game with head-mounted display (HMD) for representing classic Taiwanese comics. A comic book, namely "Zhuge Shilang - The Great Devil Party," was adopted for the development. According to the contextual analysis of the book content, the mechanism of action game that users can manipulate a VR controller as a weapon to fight with enemies was formulated. The results of evaluation responded by 81 adults indicate that the usability of the VR game system was above average. Moreover, the users with stronger perceptions of presence (e.g., senses of involvement, immersion, and fidelity) when involving in the VR game tended to possess stronger intention to read other classic Taiwanese comics and play other VR games in the future. The variable of users' age might interfere in the relationships between their perceived presence and intention.en_US
dc.language.isoen_USen_US
dc.subjectVirtual realityen_US
dc.subjectGameen_US
dc.subjectpresenceen_US
dc.subjectImmersionen_US
dc.subjectComicsen_US
dc.titleRepresenting a Classic Taiwanese Comics Through an Immersive Virtual Reality Game: Development and Evaluation Researchen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/3293663.3293676en_US
dc.identifier.journalAIVR 2018: 2018 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITYen_US
dc.citation.spage43en_US
dc.citation.epage46en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000469017500009en_US
dc.citation.woscount0en_US
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