標題: | Setting the digital stage: Defining game streaming as an entertainment experience |
作者: | Lin, Jih-Hsuan Tammy Bowman, Nicholas Lin, Shu-Fang Chen, Yen-Shen 交大名義發表 National Chiao Tung University |
關鍵字: | Game streaming;Twitch;YouTube gaming;Audience effects;Performance;Self-determination;Media psychology |
公開日期: | 1-八月-2019 |
摘要: | Game streaming-viewing live or recorded broadcasts of others' video game play-has become widely popular in recent years due to the emergence of platforms such as Twitch and YouTube Gaming. We position game streaming as a form of collaborative game play, with implications for how we study games and communication. We first review the social history of gaming before explicating game streaming as a gaming activity that involves public performance and varying levels of social interaction and synchrony. The influence of these three core elements on the uses, processes, and effects of game streaming as an entertainment activity are discussed through the twin perspectives of communication and media psychology. |
URI: | http://dx.doi.org/10.1016/j.entcom.2019.100309 http://hdl.handle.net/11536/152774 |
ISSN: | 1875-9521 |
DOI: | 10.1016/j.entcom.2019.100309 |
期刊: | ENTERTAINMENT COMPUTING |
Volume: | 31 |
起始頁: | 0 |
結束頁: | 0 |
顯示於類別: | 期刊論文 |