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dc.contributor.authorHu, Chen-Huien_US
dc.contributor.authorLee, Chien-Yingen_US
dc.contributor.authorLiou, Yen-Tingen_US
dc.contributor.authorSung, Feng-Yuen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.date.accessioned2019-10-05T00:08:40Z-
dc.date.available2019-10-05T00:08:40Z-
dc.date.issued2019-09-01en_US
dc.identifier.issn0167-7055en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13606en_US
dc.identifier.urihttp://hdl.handle.net/11536/152801-
dc.description.abstractSkiing is a popular recreational sport, and competitive skiing has been events at the Winter Olympic Games. Due to its wide moving range in the outdoor environment, motion capture of skiing is hard and usually not a good solution for generating skiing animations. Physical simulation offers a more viable alternative. However, skiing simulation is challenging as skiing involves many complicated motor skills and physics, such as balance keeping, movement coordination, articulated body dynamics and ski-snow reaction. In particular, as no reference motions - usually from MOCAP data - are readily available for guiding the high-level motor control, we need to synthesize plausible reference motions additionally. To solve this problem, sports techniques are exploited for reference motion planning. We propose a physics-based framework that employs kinetic analyses of skiing techniques and the ski-snow contact model to generate realistic skiing motions. By simulating the inclination, angulation and weighting/unweighting techniques, stable and plausible carving turns and bump skiing animations can be generated. We evaluate our framework by demonstrating various skiing motions with different speeds, curvature radii and bump sizes. Our results show that employing the sports techniques used by athletes can provide considerable potential to generate agile sport motions without reference motions.en_US
dc.language.isoen_USen_US
dc.subjectskiingen_US
dc.subjectanimationen_US
dc.subjectmotion controlen_US
dc.subjectmotion planningen_US
dc.subjectcenter dot Computing methodologies -> Animationen_US
dc.subjectPhysical simulationen_US
dc.titleSkiing Simulation Based on Skill-Guided Motion Planningen_US
dc.typeArticleen_US
dc.identifier.doi10.1111/cgf.13606en_US
dc.identifier.journalCOMPUTER GRAPHICS FORUMen_US
dc.citation.volume38en_US
dc.citation.issue6en_US
dc.citation.spage66en_US
dc.citation.epage78en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000486736000005en_US
dc.citation.woscount0en_US
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