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dc.contributor.authorChang, Hong-Yuen_US
dc.contributor.authorTseng, Wen-Jieen_US
dc.contributor.authorTsai, Chia-Enen_US
dc.contributor.authorChen, Hsin-Yuen_US
dc.contributor.authorPeiris, Roshan Lalinthaen_US
dc.contributor.authorChan, Liweien_US
dc.date.accessioned2019-12-13T01:12:52Z-
dc.date.available2019-12-13T01:12:52Z-
dc.date.issued2018-01-01en_US
dc.identifier.isbn978-1-4503-5948-1en_US
dc.identifier.urihttp://dx.doi.org/10.1145/3242587.3242588en_US
dc.identifier.urihttp://hdl.handle.net/11536/153297-
dc.description.abstractThis paper presents FacePush, a Head-Mounted Display (HMD) integrated with a pulley system to generate normal forces on a user's face in virtual reality (VR). The mechanism of FacePush is obtained by shifting torques provided by two motors that press upon a user's face via utilization of a pulley system. FacePush can generate normal forces of varying strengths and apply those to the surface of the face. To inform our design of FacePush for noticeable and discernible normal forces in VR applications, we conducted two studies to identify the absolute detection threshold and the discrimination threshold for users' perception. After further consideration in regard to user comfort, we determined that two levels of force, 2.7 kPa and 3.375 kPa, are ideal for the development of the FacePush experience via implementation with three applications which demonstrate use of discrete and continuous normal force for the actions of boxing, diving, and 360 guidance in virtual reality. In addition, with regards to a virtual boxing application, we conducted a user study evaluating the user experience in terms of enjoyment and realism and collected the user's feedback.en_US
dc.language.isoen_USen_US
dc.subjectVirtual realityen_US
dc.subjectNormal forceen_US
dc.subjectFacial hapticsen_US
dc.subjectHead-mounted displaysen_US
dc.titleFacePush: Introducing Normal Force on Face with Head-Mounted Displaysen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/3242587.3242588en_US
dc.identifier.journalUIST 2018: PROCEEDINGS OF THE 31ST ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGYen_US
dc.citation.spage927en_US
dc.citation.epage935en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000494260500076en_US
dc.citation.woscount1en_US
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