Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Nayak, Tapsya | en_US |
| dc.contributor.author | Ko, Li-Wei | en_US |
| dc.contributor.author | Jung, Tzyy-Ping | en_US |
| dc.contributor.author | Huang, Yufei | en_US |
| dc.date.accessioned | 2020-05-05T00:01:58Z | - |
| dc.date.available | 2020-05-05T00:01:58Z | - |
| dc.date.issued | 2019-01-01 | en_US |
| dc.identifier.isbn | 978-1-7281-4569-3 | en_US |
| dc.identifier.issn | 1062-922X | en_US |
| dc.identifier.uri | http://hdl.handle.net/11536/154029 | - |
| dc.description.abstract | Recently game-based brain-computer interface (BCI) systems using electroencephalography (EEG) has been gaining popularity, providing a sophisticated experience to its users. Here we present such a novel hybrid system based on rapid serial visual presentation (RSVP) in conjunction with steady-state visual evoked potentials (SSVEP). Based on a matching computer game Jewel Quest a game is designed wherein a sequence of jewel images containing rare targets (< 3%) in an RSVP paradigm is presented on a display at four distinct locations each flickering at different rates (4, 5, 6 and 7 Hz). A score is awarded upon successful detection of target image from neural signals. During real-time implementation to achieve higher classification speeds, EEG signals were epoched at the onset of each image, creating a high degree of class overlap and imbalance. Given these challenges in our EEG datasets, we present classifiers that can classify single-trial EEG epochs at the onset of target image presentation accurately. Initial results from 14 subjects indicate Hidden Markov Model (HMM) with Dirichlet emission probabilities provide similar to 1% higher, on average, the area under the precision-recall curve (AUC-PR) compared to the ensemble technique Bagging, commonly used to handle class imbalance. | en_US |
| dc.language.iso | en_US | en_US |
| dc.subject | Brain-computer interface (BCI) | en_US |
| dc.subject | steady-state visual evoked potential (SSVEP) | en_US |
| dc.subject | rapid serial visual presentation (RSVP) | en_US |
| dc.subject | Hidden Markov Model (HMM) | en_US |
| dc.subject | Dirichlet distribution | en_US |
| dc.title | Target Classification in a Novel SSVEP-RSVP Based BCI Gaming System | en_US |
| dc.type | Proceedings Paper | en_US |
| dc.identifier.journal | 2019 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS (SMC) | en_US |
| dc.citation.spage | 4194 | en_US |
| dc.citation.epage | 4198 | en_US |
| dc.contributor.department | 生物科技學系 | zh_TW |
| dc.contributor.department | Department of Biological Science and Technology | en_US |
| dc.identifier.wosnumber | WOS:000521353904036 | en_US |
| dc.citation.woscount | 0 | en_US |
| Appears in Collections: | Conferences Paper | |

