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dc.contributor.authorNayak, Tapsyaen_US
dc.contributor.authorKo, Li-Weien_US
dc.contributor.authorJung, Tzyy-Pingen_US
dc.contributor.authorHuang, Yufeien_US
dc.date.accessioned2020-05-05T00:01:58Z-
dc.date.available2020-05-05T00:01:58Z-
dc.date.issued2019-01-01en_US
dc.identifier.isbn978-1-7281-4569-3en_US
dc.identifier.issn1062-922Xen_US
dc.identifier.urihttp://hdl.handle.net/11536/154029-
dc.description.abstractRecently game-based brain-computer interface (BCI) systems using electroencephalography (EEG) has been gaining popularity, providing a sophisticated experience to its users. Here we present such a novel hybrid system based on rapid serial visual presentation (RSVP) in conjunction with steady-state visual evoked potentials (SSVEP). Based on a matching computer game Jewel Quest a game is designed wherein a sequence of jewel images containing rare targets (< 3%) in an RSVP paradigm is presented on a display at four distinct locations each flickering at different rates (4, 5, 6 and 7 Hz). A score is awarded upon successful detection of target image from neural signals. During real-time implementation to achieve higher classification speeds, EEG signals were epoched at the onset of each image, creating a high degree of class overlap and imbalance. Given these challenges in our EEG datasets, we present classifiers that can classify single-trial EEG epochs at the onset of target image presentation accurately. Initial results from 14 subjects indicate Hidden Markov Model (HMM) with Dirichlet emission probabilities provide similar to 1% higher, on average, the area under the precision-recall curve (AUC-PR) compared to the ensemble technique Bagging, commonly used to handle class imbalance.en_US
dc.language.isoen_USen_US
dc.subjectBrain-computer interface (BCI)en_US
dc.subjectsteady-state visual evoked potential (SSVEP)en_US
dc.subjectrapid serial visual presentation (RSVP)en_US
dc.subjectHidden Markov Model (HMM)en_US
dc.subjectDirichlet distributionen_US
dc.titleTarget Classification in a Novel SSVEP-RSVP Based BCI Gaming Systemen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2019 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS (SMC)en_US
dc.citation.spage4194en_US
dc.citation.epage4198en_US
dc.contributor.department生物科技學系zh_TW
dc.contributor.departmentDepartment of Biological Science and Technologyen_US
dc.identifier.wosnumberWOS:000521353904036en_US
dc.citation.woscount0en_US
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