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dc.contributor.authorYang, Hsiang-Yuen_US
dc.contributor.authorWong, Chien-Chouen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.date.accessioned2020-05-05T00:02:00Z-
dc.date.available2020-05-05T00:02:00Z-
dc.date.issued2019-01-01en_US
dc.identifier.isbn978-1-7281-4666-9en_US
dc.identifier.issn2376-6816en_US
dc.identifier.urihttp://hdl.handle.net/11536/154057-
dc.description.abstractAgent-based box manipulation has wide applications in computer animation and robotics. Deep reinforcement learning can be applied to generate animations of agent-based box manipulation. This paper focuses on push-manipulation in an agent-based animation. A policy is learned in a learning session in which an agent receives a reward that is a combination of different types of reward terms. Based on the received reward, the policy is improved gradually. In this paper, we investigate the effects of each reward term in-depth in a framework that is integrated with deep reinforcement learning. We also propose a simple way to produce different animation types. We performed several examples and analyzed our findings in details.en_US
dc.language.isoen_USen_US
dc.subjectreinforcement learningen_US
dc.subjectagent-baseden_US
dc.subjectanimationen_US
dc.subjectbox manipulationen_US
dc.titleEffects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learningen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2019 INTERNATIONAL CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI)en_US
dc.citation.spage0en_US
dc.citation.epage0en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.department電機學院zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.contributor.departmentCollege of Electrical and Computer Engineeringen_US
dc.identifier.wosnumberWOS:000524126200027en_US
dc.citation.woscount0en_US
Appears in Collections:Conferences Paper