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dc.contributor.authorWang, Yu-Weien_US
dc.contributor.authorPan, Tse-Yuen_US
dc.contributor.authorChang, Yung-Juen_US
dc.contributor.authorHu, Min-Chunen_US
dc.date.accessioned2020-07-01T05:20:34Z-
dc.date.available2020-07-01T05:20:34Z-
dc.date.issued2019-01-01en_US
dc.identifier.isbn978-1-7281-5604-0en_US
dc.identifier.urihttp://dx.doi.org/10.1109/AIVR46125.2019.00041en_US
dc.identifier.urihttp://hdl.handle.net/11536/154271-
dc.description.abstractTo provide more immersive experience in VR, highfidelity vibrotactile feedback is one of the most important task to make VR user can feel virtual objects. In this work, we propose a mobile-based vibrotactile feedback system called FingerVIP, which provides an intuitive and efficient way for VR application/game designers to input proper vibration configuration of each target vibrotactile feedback. Our system uses pressure sensors attached on fingers as the controllers to manipulate the vibration configuration, including amplitude, frequency, and time duration. We utilized the proposed FingerVIP to set three kinds of vibrotactile feedback in a VR sports game and validated that FingerVIP successfully helped game designers reduce the number of iteration and the time for configuring vibration.en_US
dc.language.isoen_USen_US
dc.subjecthaptic feedbacken_US
dc.subjectvibrationen_US
dc.subjectpressureen_US
dc.subjecttactileen_US
dc.subjectvirtual realityen_US
dc.titleVibration Feedback Controlled by Intuitive Pressing in Virtual Realityen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1109/AIVR46125.2019.00041en_US
dc.identifier.journal2019 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR)en_US
dc.citation.spage195en_US
dc.citation.epage198en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000526055100031en_US
dc.citation.woscount0en_US
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