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dc.contributor.authorVolonte, Matiasen_US
dc.contributor.authorHsu, Yu-Chunen_US
dc.contributor.authorLiu, Kuan-Yuen_US
dc.contributor.authorMazer, Joe P.en_US
dc.contributor.authorWong, Sai-Keungen_US
dc.contributor.authorBabu, Sabarish, Ven_US
dc.date.accessioned2020-07-01T05:21:47Z-
dc.date.available2020-07-01T05:21:47Z-
dc.date.issued2020-01-01en_US
dc.identifier.isbn978-1-7281-5608-8en_US
dc.identifier.urihttp://dx.doi.org/10.1109/VR46266.2020.00-55en_US
dc.identifier.urihttp://hdl.handle.net/11536/154471-
dc.description.abstractIn this contribution we examined the effects on users during interaction with a virtual human crowd in an immersive virtual reality environment. We developed an agent-based crowd model with rich properties including eye gaze, facial expression, body motion, and verbal and non-verbal behaviors. The scenario was a virtual market in which the users needed to gather specific items. In a between subjects design, users interacted with a virtual human crowd that showed opposite valenced emotional expressions. There are four conditions in the between-subjects design. These includes different affective virtual crowds namely, Positive, Negative, Neutral, and a Mix condition. The Mix group is defined by a combination of Positive, Negative and Neutral emotional expressive characters. Depending on the specific condition, the virtual humans showed specific verbal and non-verbal behaviors. During the experiment we collected objective measures such as skin electrodermal activity, total time in the simulation, the number of interactions with the agents and performance measures. The subjective measures were the differential emotional survey (DES), and a user experience survey. We reported our findings with an in-depth analysis.en_US
dc.language.isoen_USen_US
dc.subjectH.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Animationsen_US
dc.subjectEvaluation/methodologyen_US
dc.subjectI.3.3 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual realityen_US
dc.titleEffects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviorsen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1109/VR46266.2020.00-55en_US
dc.identifier.journal2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020)en_US
dc.citation.spage293en_US
dc.citation.epage302en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000538328200033en_US
dc.citation.woscount0en_US
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