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dc.contributor.authorVenkatakrishnan, Roshanen_US
dc.contributor.authorVenkatakrishnan, Rohithen_US
dc.contributor.authorBhargava, Ayushen_US
dc.contributor.authorLucaites, Kathrynen_US
dc.contributor.authorSolini, Hannahen_US
dc.contributor.authorVolonte, Matiasen_US
dc.contributor.authorRobb, Andrewen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.contributor.authorLin, Yun-Xuanen_US
dc.contributor.authorBabu, Sabarish, Ven_US
dc.date.accessioned2020-07-01T05:21:48Z-
dc.date.available2020-07-01T05:21:48Z-
dc.date.issued2020-01-01en_US
dc.identifier.isbn978-1-7281-5608-8en_US
dc.identifier.urihttp://dx.doi.org/10.1109/VR46266.2020.00-14en_US
dc.identifier.urihttp://hdl.handle.net/11536/154473-
dc.description.abstractThe commercialization and lowering costs of consumer grade Virtual Reality (VR) devices has made the technology increasingly accessible to users around the world. The usage of VR technology is often accompanied by an undesirable side effect called cybersickness. Cybersickness is the feeling of discomfort that occurs during VR experiences, producing symptoms similar to those of motion sickness. It continues to remain one of the biggest hurdles to the widespread adoption of VR, making it increasingly important to explore and understand the factors that influence its onset. In this work, we investigated the influence of the presence/absence of motion control on the onset and severity of cybersickness in an HMD based VR driving simulation employing steering as a travel metaphor. Towards this end, we conducted a between subjects study manipulating the presence of control between three experimental conditions, two of which (Driving condition and Yoked Pair condition) formed a yoked control design where every pair of drivers and their yoked pairs were exposed to identical vehicular motion stimuli created by participants in the driving condition. In the other condition (Autonomous Car condition), participants experienced a program driven autonomous vehicle simulation. Results indicated that participants in the Driving condition experienced higher levels of cybersickness than participants in the Yoked Pair condition. While these results don't conform to findings from previous research which suggests that having control over motion reduces cybersickness, it seems to point towards the importance of the fidelity of the control metaphor's feedback response in alleviating cybersickness. Simply allowing one control their motion may not readily alleviate cybersickness but could instead increase it in such HMD based VR driving simulations. It may hence be important to consider how well the control metaphor and its feedback matches users' expectations if we want to successfully mitigate cybersickness.en_US
dc.language.isoen_USen_US
dc.subjectHuman-centered computingen_US
dc.subjectEmpirical studies in HCIen_US
dc.subjectHuman-centered computingen_US
dc.subjectVirtual realityen_US
dc.titleComparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environmentsen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1109/VR46266.2020.00-14en_US
dc.identifier.journal2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020)en_US
dc.citation.spage672en_US
dc.citation.epage681en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000538328200074en_US
dc.citation.woscount0en_US
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