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dc.contributor.authorLee, Chang-Shingen_US
dc.contributor.authorWang, Mei-Huien_US
dc.contributor.authorTsai, Yi-Linen_US
dc.contributor.authorKo, Li-Weien_US
dc.contributor.authorTsai, Bo-Yuen_US
dc.contributor.authorHung, Pi-Hsiaen_US
dc.contributor.authorLin, Lu-Anen_US
dc.contributor.authorKubota, Naoyukien_US
dc.date.accessioned2020-10-05T02:01:02Z-
dc.date.available2020-10-05T02:01:02Z-
dc.date.issued2020-08-01en_US
dc.identifier.issn1868-5137en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s12652-019-01454-4en_US
dc.identifier.urihttp://hdl.handle.net/11536/155085-
dc.description.abstractDynamic assessment with an intelligent agent can differentiate the capabilities and proficiency of students. It can therefore be advocated as an interactive approach to conduct assessments on students in learning systems. Facebook AI Research proposed ELF OpenGo, an open-source reimplementation of the AlphaZero algorithm. They also developed Darkforest, which displays the competence and skills of high-level amateur Go players. To enable these open-source AI bots to assist humans at different levels in learning Go, this paper proposes an intelligent agent for real-world applications in robotic edutainment and humanized co-learning. To achieve this, we successfully constructed an OpenGo Darkforest (OGD) cloud platform using these AI bots and further combined the brain computer interface with the OGD cloud platform to observe the relationship between the brainwaves and win rates of human Go players. The intelligent agent also converted human brainwaves into physiological indices and reflected these in the robot to express human feelings or emotions in real-time. For future educational applications, this paper also presents intelligent robot teachers learning together with students in Taiwan and Japan. More than 200 students have been co-learning with intelligent robot teachers in Tainan, Kaohsiung, Taipei, and Tokyo from 2018 to 2019. The learning performance and feedback from students and teachers has been extremely positive, especially from remedial students.en_US
dc.language.isoen_USen_US
dc.subjectIntelligent agenten_US
dc.subjectDynamic assessmenten_US
dc.subjectHumanized co-learningen_US
dc.subjectRobot edutainmenten_US
dc.subjectBrain-computer-interfaceen_US
dc.titleIntelligent agent for real-world applications on robotic edutainment and humanized co-learningen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s12652-019-01454-4en_US
dc.identifier.journalJOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTINGen_US
dc.citation.volume11en_US
dc.citation.issue8en_US
dc.citation.spage3121en_US
dc.citation.epage3139en_US
dc.contributor.department生物資訊及系統生物研究所zh_TW
dc.contributor.departmentInstitude of Bioinformatics and Systems Biologyen_US
dc.identifier.wosnumberWOS:000556044900008en_US
dc.citation.woscount0en_US
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