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dc.contributor.authorLiao, Lun-Deen_US
dc.contributor.authorChen, Chi-Yuen_US
dc.contributor.authorWang, I-Janen_US
dc.contributor.authorChen, Sheng-Fuen_US
dc.contributor.authorLi, Shih-Yuen_US
dc.contributor.authorChen, Bo-Weien_US
dc.contributor.authorChang, Jyh-Yeongen_US
dc.contributor.authorLin, Chin-Tengen_US
dc.date.accessioned2014-12-08T15:22:05Z-
dc.date.available2014-12-08T15:22:05Z-
dc.date.issued2012-01-28en_US
dc.identifier.issn1743-0003en_US
dc.identifier.urihttp://dx.doi.org/10.1186/1743-0003-9-5en_US
dc.identifier.urihttp://hdl.handle.net/11536/15681-
dc.description.abstractA brain-computer interface (BCI) is a communication system that can help users interact with the outside environment by translating brain signals into machine commands. The use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. Many EEG-based BCI devices have been developed with traditional wet- or micro-electro-mechanical-system (MEMS)-type EEG sensors. However, those traditional sensors have uncomfortable disadvantage and require conductive gel and skin preparation on the part of the user. Therefore, acquiring the EEG signals in a comfortable and convenient manner is an important factor that should be incorporated into a novel BCI device. In the present study, a wearable, wireless and portable EEG-based BCI device with dry foam-based EEG sensors was developed and was demonstrated using a gaming control application. The dry EEG sensors operated without conductive gel; however, they were able to provide good conductivity and were able to acquire EEG signals effectively by adapting to irregular skin surfaces and by maintaining proper skin-sensor impedance on the forehead site. We have also demonstrated a real-time cognitive stage detection application of gaming control using the proposed portable device. The results of the present study indicate that using this portable EEG-based BCI device to conveniently and effectively control the outside world provides an approach for researching rehabilitation engineering.en_US
dc.language.isoen_USen_US
dc.subjectElectroencephalography (EEG)en_US
dc.subjectBrain-computer interfaceen_US
dc.subjectDry EEG sensoren_US
dc.subjectCognitive applicationsen_US
dc.titleGaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensorsen_US
dc.typeArticleen_US
dc.identifier.doi10.1186/1743-0003-9-5en_US
dc.identifier.journalJOURNAL OF NEUROENGINEERING AND REHABILITATIONen_US
dc.citation.volume9en_US
dc.citation.issueen_US
dc.citation.epageen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.department電機工程學系zh_TW
dc.contributor.department腦科學研究中心zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.contributor.departmentDepartment of Electrical and Computer Engineeringen_US
dc.contributor.departmentBrain Research Centeren_US
dc.identifier.wosnumberWOS:000300946700001-
dc.citation.woscount17-
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