Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Jiunde | en_US |
dc.contributor.author | Chao, Chih-Yi | en_US |
dc.date.accessioned | 2014-12-08T15:22:22Z | - |
dc.date.available | 2014-12-08T15:22:22Z | - |
dc.date.issued | 2009 | en_US |
dc.identifier.isbn | 978-3-642-02582-2 | en_US |
dc.identifier.issn | 0302-9743 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/15829 | - |
dc.description.abstract | The study explores how the design of quest types and different players' gaming motivations might affect knowledge acquisitions in an online role-playing game environment. An experiment was conducted to collect data. The results showed that "immersion motivation" had the most significant influence on knowledge acquisitions. The bounty-collection quest significantly affected the procedure knowledge Of Subjects with high immersion motivation, whereas the fed express quest affected declarative knowledge of subjects with high immersion motivation. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Online Role-Playing Games | en_US |
dc.subject | Quest Types | en_US |
dc.subject | Gaming Motivations | en_US |
dc.subject | Declarative Knowledge | en_US |
dc.subject | Procedural Knowledge | en_US |
dc.title | The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | HUMAN-COMPUTER INTERACTION, PT IV | en_US |
dc.citation.volume | 5613 | en_US |
dc.citation.spage | 353 | en_US |
dc.citation.epage | 358 | en_US |
dc.contributor.department | 傳播研究所 | zh_TW |
dc.contributor.department | Institute of Communication Studies | en_US |
dc.identifier.wosnumber | WOS:000269034700039 | - |
Appears in Collections: | Conferences Paper |