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dc.contributor.authorLee, Jiundeen_US
dc.contributor.authorChao, Chih-Yien_US
dc.date.accessioned2014-12-08T15:22:22Z-
dc.date.available2014-12-08T15:22:22Z-
dc.date.issued2009en_US
dc.identifier.isbn978-3-642-02582-2en_US
dc.identifier.issn0302-9743en_US
dc.identifier.urihttp://hdl.handle.net/11536/15829-
dc.description.abstractThe study explores how the design of quest types and different players' gaming motivations might affect knowledge acquisitions in an online role-playing game environment. An experiment was conducted to collect data. The results showed that "immersion motivation" had the most significant influence on knowledge acquisitions. The bounty-collection quest significantly affected the procedure knowledge Of Subjects with high immersion motivation, whereas the fed express quest affected declarative knowledge of subjects with high immersion motivation.en_US
dc.language.isoen_USen_US
dc.subjectOnline Role-Playing Gamesen_US
dc.subjectQuest Typesen_US
dc.subjectGaming Motivationsen_US
dc.subjectDeclarative Knowledgeen_US
dc.subjectProcedural Knowledgeen_US
dc.titleThe Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environmenten_US
dc.typeProceedings Paperen_US
dc.identifier.journalHUMAN-COMPUTER INTERACTION, PT IVen_US
dc.citation.volume5613en_US
dc.citation.spage353en_US
dc.citation.epage358en_US
dc.contributor.department傳播研究所zh_TW
dc.contributor.departmentInstitute of Communication Studiesen_US
dc.identifier.wosnumberWOS:000269034700039-
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