完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Lin, CC | en_US |
dc.contributor.author | Ching, YT | en_US |
dc.date.accessioned | 2014-12-08T15:03:00Z | - |
dc.date.available | 2014-12-08T15:03:00Z | - |
dc.date.issued | 1996 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/1590 | - |
dc.description.abstract | We present a new approach, analytic isosurface rendering, for volume rendering. The isosurface of a cell can be modeled as an analytic function, and the intersection between a ray and the isosurface can be computed directly. An octree structure efficiently searches the cells containing isosurfaces. The octree is easy to implement and can be stored in a compact form. It needs extra memory space - at most 27/64 of the size of the original data volume. Front-to-back projection can easily be implemented under the octree structure. A union-find-based algorithm maintains the frame buffer efficiently. Experimental results show that a volume rendering program with our approach is very efficient and maintains the quality of the rendered images. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | volume rendering | en_US |
dc.subject | isosurface extraction | en_US |
dc.subject | algorithms | en_US |
dc.title | An efficient volume-rendering algorithm with an analytic approach | en_US |
dc.type | Article | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 12 | en_US |
dc.citation.issue | 10 | en_US |
dc.citation.spage | 515 | en_US |
dc.citation.epage | 526 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:A1996WJ29500004 | - |
dc.citation.woscount | 5 | - |
顯示於類別: | Articles |