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dc.contributor.authorTseng, Shian-Shyongen_US
dc.contributor.authorWeng, Jui-Fengen_US
dc.date.accessioned2014-12-08T15:23:05Z-
dc.date.available2014-12-08T15:23:05Z-
dc.date.issued2009en_US
dc.identifier.isbn978-1-4244-4482-3en_US
dc.identifier.urihttp://hdl.handle.net/11536/16226-
dc.description.abstractIn the training of scientific literacy, the game-based platform which can dynamically reflect and interact with students' behaviors has been applied to support the scientific inquiry assessment in recent years. Since the design of game scenarios for scientific inquiry assessment usually needs multidisciplinary domain knowledge, the wiki-based platform is applied to support collaborative designing. However, there are scenario linkage issues for designs in consecutive game layers and multidisciplinary convergence issue for multidisciplinary game logic designs. To solve the first issue, the wiki-based prototyping scheme is proposed to manage the linkage using framework design. For the second issue, the multidisciplinary Delphi method is proposed to select the desired game logic by questionnaire approach. To support the multidisciplinary consensus, the multidisciplinary indicators are proposed to reveal the experts' certainty degree in different point of views. The scheme has been applied to designing several scientific inquiry subjects in the Physics domain. The results show that the proposed scheme is efficient and effective.en_US
dc.language.isoen_USen_US
dc.titleWiki-based design of Scientific Inquiry assessment by game-based Scratch programmingen_US
dc.typeArticleen_US
dc.identifier.journalICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIESen_US
dc.citation.spage704en_US
dc.citation.epage706en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000274264300197-
Appears in Collections:Conferences Paper