完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Liang, Kaihsiang | en_US |
dc.date.accessioned | 2014-12-08T15:24:35Z | - |
dc.date.available | 2014-12-08T15:24:35Z | - |
dc.date.issued | 2011 | en_US |
dc.identifier.isbn | 978-0-203-82933-2 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/17046 | - |
dc.description.abstract | Architecture media are the tools for the communication between architectural designers and the general public. Compared to the architectural non-digital media, digital media can provide more information, such as virtual reality. Virtual reality can make viewers feel being inside virtual architectural design rather than only observe it. Therefore, the public can experience the architectural designs which they can not experience in the past, including future architecture and past architecture. My problem is what the differences between the presentations of two architectural types with virtual reality are. The conclusion is because virtual reality itself can cause the screen to distort. To avoid the picture distortion, the lenses inside virtual reality are required careful adjustment. The contribution of this study provides a guideline for designers to easier create a future architecture or past architecture in virtual reality. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | virtual reality | en_US |
dc.subject | architectural media | en_US |
dc.subject | past architecture | en_US |
dc.subject | future architecture | en_US |
dc.title | Future architecture and past architecture in virtual reality | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | ERGONOMICS FOR ALL: CELEBRATING PPCOE'S 20 YEARS OF EXCELLENCE | en_US |
dc.citation.spage | 421 | en_US |
dc.citation.epage | 425 | en_US |
dc.contributor.department | 建築研究所 | zh_TW |
dc.contributor.department | Institude of Architecture | en_US |
dc.identifier.wosnumber | WOS:000306716400072 | - |
顯示於類別: | 會議論文 |