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dc.contributor.authorLiang, Kaihsiangen_US
dc.date.accessioned2014-12-08T15:24:35Z-
dc.date.available2014-12-08T15:24:35Z-
dc.date.issued2011en_US
dc.identifier.isbn978-0-203-82933-2en_US
dc.identifier.urihttp://hdl.handle.net/11536/17046-
dc.description.abstractArchitecture media are the tools for the communication between architectural designers and the general public. Compared to the architectural non-digital media, digital media can provide more information, such as virtual reality. Virtual reality can make viewers feel being inside virtual architectural design rather than only observe it. Therefore, the public can experience the architectural designs which they can not experience in the past, including future architecture and past architecture. My problem is what the differences between the presentations of two architectural types with virtual reality are. The conclusion is because virtual reality itself can cause the screen to distort. To avoid the picture distortion, the lenses inside virtual reality are required careful adjustment. The contribution of this study provides a guideline for designers to easier create a future architecture or past architecture in virtual reality.en_US
dc.language.isoen_USen_US
dc.subjectvirtual realityen_US
dc.subjectarchitectural mediaen_US
dc.subjectpast architectureen_US
dc.subjectfuture architectureen_US
dc.titleFuture architecture and past architecture in virtual realityen_US
dc.typeProceedings Paperen_US
dc.identifier.journalERGONOMICS FOR ALL: CELEBRATING PPCOE'S 20 YEARS OF EXCELLENCEen_US
dc.citation.spage421en_US
dc.citation.epage425en_US
dc.contributor.department建築研究所zh_TW
dc.contributor.departmentInstitude of Architectureen_US
dc.identifier.wosnumberWOS:000306716400072-
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