完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Shen, YC | en_US |
dc.contributor.author | You, SCD | en_US |
dc.date.accessioned | 2014-12-08T15:26:13Z | - |
dc.date.available | 2014-12-08T15:26:13Z | - |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 0-7803-8185-8 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/18612 | - |
dc.description.abstract | Rendering spatial sound using a headset for five-channel signals requires convolving the incoming signals with the head-related impulse responses representing the sound directions of the five channels. Although the idea is simple, the implementation requires a large amount of computation. In this paper, we propose a simple approach to reduce the computational burden to about one-fifth of that of direct implementation. Compared with the approach based on the CAPZ (Common-Acoustical-Pole and Zero) model, the proposed approach has a better error performance with almost the same computation. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Rendering spatial sound on headsets for five-channel audio | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | ICICS-PCM 2003, VOLS 1-3, PROCEEDINGS | en_US |
dc.citation.spage | 715 | en_US |
dc.citation.epage | 718 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000222026600146 | - |
顯示於類別: | 會議論文 |