Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lai, MH | en_US |
dc.contributor.author | Yu, MF | en_US |
dc.contributor.author | Chen, SG | en_US |
dc.date.accessioned | 2014-12-08T15:26:37Z | - |
dc.date.available | 2014-12-08T15:26:37Z | - |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 0-7803-7448-7 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/18917 | - |
dc.description.abstract | A modified mixing shading algorithm is proposed, which costs much less operations than that of Phong shading algorithm. Based on the algorithm, a low-complexity shading engine is designed. The shading engine is performed in log space, using low-complexity logarithm and anti-log algorithms. The algorithms are combinations of interpolation algorithm using Taylor's expansion and table-lookup operations. This results in small table size, low complexity and high operation speed. Based on EDA tool simulations, the log-space engine can achieve a high clock rate of 450MHz and a fill rate up to 117.5M pixels/second, with total gate count of 12061. | en_US |
dc.language.iso | en_US | en_US |
dc.title | An efficient modified Phong shading algorithm & its low-complexity realization | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | 2002 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, VOL IV, PROCEEDINGS | en_US |
dc.citation.spage | 201 | en_US |
dc.citation.epage | 204 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000186328300051 | - |
Appears in Collections: | Conferences Paper |