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dc.contributor.authorLai, MHen_US
dc.contributor.authorYu, MFen_US
dc.contributor.authorChen, SGen_US
dc.date.accessioned2014-12-08T15:26:37Z-
dc.date.available2014-12-08T15:26:37Z-
dc.date.issued2002en_US
dc.identifier.isbn0-7803-7448-7en_US
dc.identifier.urihttp://hdl.handle.net/11536/18917-
dc.description.abstractA modified mixing shading algorithm is proposed, which costs much less operations than that of Phong shading algorithm. Based on the algorithm, a low-complexity shading engine is designed. The shading engine is performed in log space, using low-complexity logarithm and anti-log algorithms. The algorithms are combinations of interpolation algorithm using Taylor's expansion and table-lookup operations. This results in small table size, low complexity and high operation speed. Based on EDA tool simulations, the log-space engine can achieve a high clock rate of 450MHz and a fill rate up to 117.5M pixels/second, with total gate count of 12061.en_US
dc.language.isoen_USen_US
dc.titleAn efficient modified Phong shading algorithm & its low-complexity realizationen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2002 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, VOL IV, PROCEEDINGSen_US
dc.citation.spage201en_US
dc.citation.epage204en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000186328300051-
Appears in Collections:Conferences Paper