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dc.contributor.authorMeng, IHen_US
dc.contributor.authorYang, WPen_US
dc.contributor.authorLin, SMen_US
dc.contributor.authorChen, MAen_US
dc.contributor.authorChen, SKen_US
dc.contributor.authorDai, JCen_US
dc.date.accessioned2014-12-08T15:27:19Z-
dc.date.available2014-12-08T15:27:19Z-
dc.date.issued1998en_US
dc.identifier.isbn0-8186-9183-2en_US
dc.identifier.urihttp://hdl.handle.net/11536/19580-
dc.description.abstractCACTUS is a compact and reliable object storage system based an peer-to-peer architecture with distributed transaction processing capability. The kernel is implemented with the multi-thread mechanisms to provide a high performance multi-transaction environment. All sites, installed with CACTUS, of the networked workstations are on an equal footing. The system can handle local and remote transactions including accessing remote objects or processing remote accesses. In this paper. we give an architectural overview of CACTUS and discuss some implementation issues. It mentions the special contributions such as transient large objects, the coarser lack granularity and its associated protocol. A cost model is developed to demonstrate that the new scheme yields performances which are superior in most common cases and inferior under certain situations.en_US
dc.language.isoen_USen_US
dc.titleThe CACTUS object server: Design and implementation issuesen_US
dc.typeProceedings Paperen_US
dc.identifier.journal1998 ASIA PACIFIC SOFTWARE ENGINEERING CONFERENCE, PROCEEDINGSen_US
dc.citation.spage354en_US
dc.citation.epage360en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000078274000041-
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