完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Meng, IH | en_US |
dc.contributor.author | Yang, WP | en_US |
dc.contributor.author | Lin, SM | en_US |
dc.contributor.author | Chen, MA | en_US |
dc.contributor.author | Chen, SK | en_US |
dc.contributor.author | Dai, JC | en_US |
dc.date.accessioned | 2014-12-08T15:27:19Z | - |
dc.date.available | 2014-12-08T15:27:19Z | - |
dc.date.issued | 1998 | en_US |
dc.identifier.isbn | 0-8186-9183-2 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/19580 | - |
dc.description.abstract | CACTUS is a compact and reliable object storage system based an peer-to-peer architecture with distributed transaction processing capability. The kernel is implemented with the multi-thread mechanisms to provide a high performance multi-transaction environment. All sites, installed with CACTUS, of the networked workstations are on an equal footing. The system can handle local and remote transactions including accessing remote objects or processing remote accesses. In this paper. we give an architectural overview of CACTUS and discuss some implementation issues. It mentions the special contributions such as transient large objects, the coarser lack granularity and its associated protocol. A cost model is developed to demonstrate that the new scheme yields performances which are superior in most common cases and inferior under certain situations. | en_US |
dc.language.iso | en_US | en_US |
dc.title | The CACTUS object server: Design and implementation issues | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | 1998 ASIA PACIFIC SOFTWARE ENGINEERING CONFERENCE, PROCEEDINGS | en_US |
dc.citation.spage | 354 | en_US |
dc.citation.epage | 360 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000078274000041 | - |
顯示於類別: | 會議論文 |