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dc.contributor.authorKE, HRen_US
dc.contributor.authorCHANG, RCen_US
dc.date.accessioned2014-12-08T15:03:37Z-
dc.date.available2014-12-08T15:03:37Z-
dc.date.issued1995en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://hdl.handle.net/11536/2145-
dc.identifier.urihttp://dx.doi.org/10.1007/BF01898407en_US
dc.description.abstractTwo related ideas for improving the speed of ray-cast volume rendering are studied in this paper. The first is an incremental algorithm for trilinear interpolation, a method commonly used in ray-cast volume rendering to calculate sample values. The incremental algorithm can expedite trilinear interpolation when many samples along a ray are located in one cell. The second is an efficient hybrid volume rendering restricted to parallel projection. In the preprocessing stage, a cell template is created to store the information used by the incremental trilinear interpolation. When a cell is parallel projected, the information is retrieved from the template to compute the cell contribution. Because the algorithm with only one template may cause aliasing, an antialiasing technique exploiting multiple cell templates is proposed. With our method, ray-cast volume rendering can be accelerated considerably.en_US
dc.language.isoen_USen_US
dc.subjectDIRECT VOLUME RENDERINGen_US
dc.subjectRAY CASTINGen_US
dc.subjectPROJECTIONen_US
dc.subjectFORWARD DIFFERENCEen_US
dc.subjectCELL TEMPLATEen_US
dc.titleRAY-CAST VOLUME RENDERING ACCELERATED BY INCREMENTAL TRILINEAR INTERPOLATION AND CELL TEMPLATESen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/BF01898407en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume11en_US
dc.citation.issue6en_US
dc.citation.spage297en_US
dc.citation.epage308en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:A1995RG40300003-
dc.citation.woscount2-
Appears in Collections:Articles