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dc.contributor.authorYang, Kai-Hsiangen_US
dc.contributor.authorHang, Hsueh-Mingen_US
dc.date.accessioned2014-12-08T15:30:54Z-
dc.date.available2014-12-08T15:30:54Z-
dc.date.issued2012en_US
dc.identifier.isbn978-1-4673-4863-8en_US
dc.identifier.urihttp://hdl.handle.net/11536/22068-
dc.description.abstractThe depth information plays an essential role in the virtual-view (or free-viewpoint) 3D video systems. In this paper, we propose a new algorithm to code a depth map for the purpose of virtual view synthesis. The idea is to use H. 264/AVC to represent the rough shape (including depth values) of a depth map and then additional information is transmitted to improve the depth values around the object boundaries. The complete encoding and decoding simulation system was built on the H. 264/AVC JM 18.0 platform. In our experiments, three tools can be turned on individually and thus four coding modes are defined and tested. Our data show that these proposed tools offer advantages in either coding efficiency or image quality improvement and some tools work best on simple images while the others work best on complex images. With proper parameter setting, the overall quality of virtual view rendering is noticeably improved.en_US
dc.language.isoen_USen_US
dc.titleDepth Coding using Coded Boundary Patternsen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2012 ASIA-PACIFIC SIGNAL AND INFORMATION PROCESSING ASSOCIATION ANNUAL SUMMIT AND CONFERENCE (APSIPA ASC)en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000319456200269-
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