Full metadata record
DC FieldValueLanguage
dc.contributor.authorLii, Shing-Yeuen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.date.accessioned2014-12-08T15:35:49Z-
dc.date.available2014-12-08T15:35:49Z-
dc.date.issued2014-05-01en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s00371-013-0878-1en_US
dc.identifier.urihttp://hdl.handle.net/11536/24212-
dc.description.abstractIn this paper, we propose a new approach based on a particle-based model for ice melting simulation. Each particle has an attribute called virtual water. The amount of the virtual water of an ice particle indicates the amount of water surrounding the ice particle. The transfer of the virtual water is performed between the exterior ice particles so as to simulate the thin layer of water flow on the surface. Our approach also handles the transition between the virtual water and the water particles. We compute the isosurface of a density field defined by the ice particles and the virtual water. A simple ray tracing method is adopted for rendering the objects. We report the experimental results of several ice melting simulations with water flow and water drops.en_US
dc.language.isoen_USen_US
dc.subjectIce meltingen_US
dc.subjectMarching cubesen_US
dc.subjectMetaballsen_US
dc.titleIce melting simulation with water flow handlingen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s00371-013-0878-1en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume30en_US
dc.citation.issue5en_US
dc.citation.spage531en_US
dc.citation.epage538en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000334515100006-
dc.citation.woscount0-
Appears in Collections:Articles


Files in This Item:

  1. 000334515100006.pdf

If it is a zip file, please download the file and unzip it, then open index.html in a browser to view the full text content.