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dc.contributor.authorLIU, WBen_US
dc.contributor.authorKO, MTen_US
dc.contributor.authorCHANG, RCen_US
dc.date.accessioned2014-12-08T15:03:55Z-
dc.date.available2014-12-08T15:03:55Z-
dc.date.issued1994-07-01en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://hdl.handle.net/11536/2446-
dc.description.abstractOne of the most challenging research topics in computer animation is to model the motion of living animals, such as snakes. In this paper, we propose a new structure for modeling a snake's body and use an approach called sequential-goal constraints to simulate various motions of snakes. With this model, a snake's motion is simulated by assigning a sequence of control points along the snake's path and scheduling the times at which the snake passes through these points. The velocity of the snake's motion and the type of movement can be adjusted to meet the requirements of various animated scenarios. The outcome of the animation sequence is smooth and realistic.en_US
dc.language.isoen_USen_US
dc.titleAN INTERACTIVE APPROACH TO PLANNING SNAKE MOTIONen_US
dc.typeArticleen_US
dc.identifier.journalCOMPUTERS & GRAPHICSen_US
dc.citation.volume18en_US
dc.citation.issue4en_US
dc.citation.spage537en_US
dc.citation.epage542en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:A1994PH98900013-
dc.citation.woscount2-
Appears in Collections:Articles