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dc.contributor.authorLiang, BSen_US
dc.contributor.authorJen, CWen_US
dc.date.accessioned2014-12-08T15:42:27Z-
dc.date.available2014-12-08T15:42:27Z-
dc.date.issued2002-05-01en_US
dc.identifier.issn0916-8532en_US
dc.identifier.urihttp://hdl.handle.net/11536/28824-
dc.description.abstractA base model should be transmitted First in progressive transmission schemes, and its transmission delay dominates initiation time for rendering. To reduce the initiation time, we restructure the base model to transmit visible vertices and triangles for some specific viewpoints first. and therefore clients can start rendering when parts of model file are received, Simulation results show that only 37.4%. - 51.3%, of model file are required to start rendering. and hence the initiation time is significantly reduced.en_US
dc.language.isoen_USen_US
dc.subject3D graphicsen_US
dc.subjectmodel transmissionen_US
dc.subjectvertex reorderen_US
dc.titleBase model transmission for 3D graphics in a network environmenten_US
dc.typeLetteren_US
dc.identifier.journalIEICE TRANSACTIONS ON INFORMATION AND SYSTEMSen_US
dc.citation.volumeE85Den_US
dc.citation.issue5en_US
dc.citation.spage914en_US
dc.citation.epage918en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000176648400015-
dc.citation.woscount0-
Appears in Collections:Articles