完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Yin, WM | en_US |
dc.contributor.author | Lin, YD | en_US |
dc.date.accessioned | 2014-12-08T15:43:10Z | - |
dc.date.available | 2014-12-08T15:43:10Z | - |
dc.date.issued | 2001-12-01 | en_US |
dc.identifier.issn | 1089-7798 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/4234.974497 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/29225 | - |
dc.description.abstract | N-ary tree protocols are used for access control on shared channels to resolve collisions among channel users. For exercising a single collision resolution engine (CRE), throughput and latency of such protocols have been comprehensively studied. This study investigates the same protocols with multiple interleaved CREs in slotted networks. Power, defined as the ratio of throughput over latency, is measured as the criteria to launch or terminate CREs. Analysis results indicate that the appropriate number of CREs to trigger depends on the traffic load and the collision resolution protocol. As the load grows to 0.25, 0.35, 0.5, and 0.8, the optimal number of interleaved CREs becomes 2, 3, 5, and 8, respectively. Moreover, the power of n-ary tree protocol with n determined dynamically outperforms the 3-ary tree protocol by 13%. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | collision resolution engine | en_US |
dc.subject | interleaving | en_US |
dc.subject | n-ary tree | en_US |
dc.title | Interleaving collision resolution engines in n-ary tree protocols | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/4234.974497 | en_US |
dc.identifier.journal | IEEE COMMUNICATIONS LETTERS | en_US |
dc.citation.volume | 5 | en_US |
dc.citation.issue | 12 | en_US |
dc.citation.spage | 494 | en_US |
dc.citation.epage | 496 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000173068100011 | - |
dc.citation.woscount | 0 | - |
顯示於類別: | 期刊論文 |