標題: | Relevance-Zone-Oriented Proof Search for Connect6 |
作者: | Wu, I-Chen Lin, Ping-Hung 資訊工程學系 Department of Computer Science |
關鍵字: | Board games;Connect6;k-in-a-row games;lambda search;threat-based proof search;threat-space search |
公開日期: | 1-Sep-2010 |
摘要: | Wu and Huang (Advances in Computer Games, pp. 180-194, 2006) presented a new family of k-in-a-row games, among which Connect6 (a kind of six-in-a-row) attracted much attention. For Connect6 as well as the family of k-in-a-row games, this paper proposes a new threat-based proof search method, named relevance-zone-oriented proof (RZOP) search, developed from the lambda search proposed by Thomsen (Int. Comput. Games Assoc. J., vol. 23, no. 4, pp. 203-217, 2000). The proposed RZOP search is a novel, general, and elegant method of constructing and promoting relevance zones. Using this method together with a proof number search, this paper solved effectively and successfully many new Connect6 game positions, including several Connect6 openings, especially the Mickey Mouse opening, which used to be one of the popular openings before we solved it. |
URI: | http://dx.doi.org/10.1109/TCIAIG.2010.2060262 http://hdl.handle.net/11536/32262 |
ISSN: | 1943-068X |
DOI: | 10.1109/TCIAIG.2010.2060262 |
期刊: | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES |
Volume: | 2 |
Issue: | 3 |
起始頁: | 191 |
結束頁: | 207 |
Appears in Collections: | Articles |
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