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dc.contributor.author楊雅涵en_US
dc.date.accessioned2014-12-11T09:38:00Z-
dc.date.available2014-12-11T09:38:00Z-
dc.date.issued2012-05-06en_US
dc.identifier.urihttp://castnet.nctu.edu.tw/castnet/article/4379?issueID=172en_US
dc.identifier.urihttp://hdl.handle.net/11536/36057-
dc.description.abstract在選擇遊戲的過程中,3D遊戲的真實性,一直是玩家們追求的目標之一。《生存遊戲(Stay Alive)》與《極限遊戲(Gamer)》兩部片,運用恐怖以及暴力的元素,在沉迷娛樂的玩家心中,投下一顆震撼彈。zh_TW
dc.language.isozh_TWzh_TW
dc.subject影評zh_TW
dc.title虛擬與真實 實境遊戲盲點zh_TW
dc.citation.issue喀報第一三五期en_US
dc.contributor.departmentDepartment of Communication and Technologyen_US
dc.contributor.department傳播與科技學系zh_TW
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