Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 顏學廷 | en_US |
dc.date.accessioned | 2014-12-11T09:38:03Z | - |
dc.date.available | 2014-12-11T09:38:03Z | - |
dc.date.issued | 2012-05-06 | en_US |
dc.identifier.uri | http://castnet.nctu.edu.tw/castnet/article/4395?issueID=172 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/36071 | - |
dc.description.abstract | 近年來,隨著網路的普及與傳輸速度的大幅演進,電子競技(eSport/e-Sport)成為一個新興名詞,將在可預知未來中普遍予年輕一代乃至「數年後的中壯年一代」,被大眾所熟知。 | zh_TW |
dc.language.iso | zh_TW | zh_TW |
dc.subject | 文化現象 | zh_TW |
dc.title | 電競 電子世界新「運動」 | zh_TW |
dc.citation.issue | 喀報第一三五期 | en_US |
dc.contributor.department | Department of Communication and Technology | en_US |
dc.contributor.department | 傳播與科技學系 | zh_TW |
Appears in Collections: | Cast Net |
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