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dc.contributor.author楊雅涵en_US
dc.date.accessioned2014-12-11T09:38:12Z-
dc.date.available2014-12-11T09:38:12Z-
dc.date.issued2012-05-27en_US
dc.identifier.urihttp://castnet.nctu.edu.tw/castnet/article/4477?issueID=175en_US
dc.identifier.urihttp://hdl.handle.net/11536/36137-
dc.description.abstract近日走到便利商店,都會看見一張褐紅色的海報,宣傳暗黑破壞神III(Diablo III)。與之相對,在五月爆發的另一起遊戲橘子吞併事件,則壟罩在D3的光芒下,默默地消失在眾人的目光前,兩者強烈的反差,讓人不禁疑惑,台灣研發的遊戲究竟在何處?zh_TW
dc.language.isozh_TWzh_TW
dc.subject文化現象zh_TW
dc.title轉型重生 GVG新觀念zh_TW
dc.citation.issue喀報第一三八期en_US
dc.contributor.departmentDepartment of Communication and Technologyen_US
dc.contributor.department傳播與科技學系zh_TW
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