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dc.contributor.author陳靖平en_US
dc.contributor.authorChen, Ching-Pingen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:34:37Z-
dc.date.available2014-12-12T01:34:37Z-
dc.date.issued2009en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079657525en_US
dc.identifier.urihttp://hdl.handle.net/11536/43532-
dc.description.abstract網格計算是近年熱門的話題之一,因其效率高、產能高以及電腦使用率高的特性,目前已經有許多系統以及各方面需要大量計算資源的應用。但眾多系統以及應用之中,很少有人應用在棋類遊戲上。由於六子棋也需要大量的計算資源,例如開局庫的產生等等,所以想要實作出適用於六子棋應用的網格計算系統。 六子棋是,由於是在2005年被發表,是個新發展的棋類,所以開局庫的數量不多。此論文所開發設計的系統,藉由網格計算的方式,加速六子棋的高段棋士產生開局庫。此系統除了能對六子棋的應用有幫助外,對類似的應用也能有相當幫助。zh_TW
dc.description.abstractGrid Computing has recently become a promising trend for both high performance and high throughput computing. Many related technologies and applications have been development. But there is no systems suit for Connect6 applications. We develop a Desktop Grid computing system for Connect6 applications. Connect6 is a new board game introduced in 2005. Therefore, it had questions in lake of openings. We design grid computing system to help professional Connect6 players to develop or solve openings, and we believe the system is able to contribute the promotion of the new game in the future.en_US
dc.language.isozh_TWen_US
dc.subject六子棋zh_TW
dc.subject網格計算zh_TW
dc.subjectConnect6en_US
dc.subjectGrid Computingen_US
dc.title適用於六子棋應用的網格計算系統zh_TW
dc.titleA Desktop Grid System for Connect6 Applicationsen_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
Appears in Collections:Thesis