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dc.contributor.author謝佳育en_US
dc.contributor.author范倫達en_US
dc.date.accessioned2014-12-12T01:43:28Z-
dc.date.available2014-12-12T01:43:28Z-
dc.date.issued2010en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079755544en_US
dc.identifier.urihttp://hdl.handle.net/11536/45889-
dc.description.abstract在本論文中,我們提出了一個高能源效率且具適應性掃描轉換機制及內嵌中心點為起始基底之邊界測試方法的著色引擎架構。在適應性掃描轉換機制的運作下,像素處理率(Pixel rate)被有效提升至少29%。在架構設計方面,為了降低硬體成本,主要提出兩個方法1) 針對三角形設定引擎之內插參數與內插值的初始設定,採用運算單元重複使用的技巧 2) 對於多組掃描轉換單元,採用內插參數共享共用的方式,結合此兩種方法可以使得硬體成本降低12.55%。另外,內插參數共享共用的機制除了能降低硬體成本,還能降低整體的系統功率消耗10%,進而提升能源效率10%。 著色引擎的架構已在TSMC 0.18um 製程下設計與實現。在100MHz的操作頻率下其像素處理率為27Mpixel/s及功率消耗為14.55mW,達到1.85MPixels/s*mW的能源效率。zh_TW
dc.description.abstractIn this thesis, a power-efficient rendering engine using an adaptive scan conversion mechanism embedded with the proposed central start-point based boundary-edge test is presented. By applying the adaptive mechanism, the pixel rate can be enhanced. In the simulation level, the average pixel rate can be enhanced by 29%. In the architecture level, the arithmetic logic unit reuse scheme for generating interpolation parameter and initial value in the triangle setup and the shared interpolation parameter in the scan conversion are used to reduce the hardware resource. The overall hardware resource can be reduced by 12.55%. Besides, the power consumption using the shared data mechanism can be reduced by 10% and the power efficiency can be enhanced by 10%. The proposed rendering engine architecture implemented in TSMC 0.18um CMOS process provides 27MPixels at 100MHz with power consumption of 14.55mW, and achieves the power efficiency of 1.85MPixels/s*mW.en_US
dc.language.isozh_TWen_US
dc.subject邊緣函式zh_TW
dc.subject內插zh_TW
dc.subject掃描轉換zh_TW
dc.subject深度測試zh_TW
dc.subject能源效率zh_TW
dc.subjectedge functionen_US
dc.subjectinterpolationen_US
dc.subjectscan conversionen_US
dc.subjectdepth testen_US
dc.subjectpower efficiencyen_US
dc.title應用於3D圖學系統之高能源效率著色系統設計與實現zh_TW
dc.titleA Power-Efficient Rendering Engine Design and Implementation for 3D Graphics Systemen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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