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dc.contributor.author黃亭潔en_US
dc.contributor.authorHuang, Ting-Chiehen_US
dc.contributor.author林文杰en_US
dc.date.accessioned2014-12-12T01:43:43Z-
dc.date.available2014-12-12T01:43:43Z-
dc.date.issued2011en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079755602en_US
dc.identifier.urihttp://hdl.handle.net/11536/45949-
dc.description.abstractHorse locomotion exhibits rich variations in gaits and styles. Although there have been many approaches proposed for animating quadrupeds, there is not much research on synthesizing horse locomotion. In this thesis, we present a horse locomotion synthesis approach. A user can arbitrarily change a horse’s moving speed and direction and our system would automatically adjust the horse’s motion to fulfill the user’s commands. At preprocessing, we manually capture horse locomotion data from Eadweard Muybridge’s famous photographs of animal locomotion, and expand the captured motion database to various speeds for each gait. At realtime, our approach automatically changes gaits based on speed, synthesizes the horse’s root trajectory, and adjusts its body orientation based on the horse’s turning direction. We propose an asynchronous time warping approach to handle gait transition, which is critical for generating realistic and controllable horse locomotion. Our experiments demonstrate that our system can produce smooth, rich and controllable horse locomotion in real time.zh_TW
dc.description.abstractHorse locomotion exhibits rich variations in gaits and styles. Although there have been many approaches proposed for animating quadrupeds, there is not much research on synthesizing horse locomotion. In this thesis, we present a horse locomotion synthesis approach. A user can arbitrarily change a horse’s moving speed and direction and our system would automatically adjust the horse’s motion to fulfill the user’s commands. At preprocessing, we manually capture horse locomotion data from Eadweard Muybridge’s famous photographs of animal locomotion, and expand the captured motion database to various speeds for each gait. At realtime, our approach automatically changes gaits based on speed, synthesizes the horse’s root trajectory, and adjusts its body orientation based on the horse’s turning direction. We propose an asynchronous time warping approach to handle gait transition, which is critical for generating realistic and controllable horse locomotion. Our experiments demonstrate that our system can produce smooth, rich and controllable horse locomotion in real time.en_US
dc.language.isoen_USen_US
dc.subject角色動畫zh_TW
dc.subject動作生成zh_TW
dc.subject四足動物步態生成zh_TW
dc.subjectcharacter animationen_US
dc.subjectmotion synthesisen_US
dc.subjectquadruped gait synthesisen_US
dc.title基於邁布里奇攝影集的馬類步態動作生成zh_TW
dc.titleHorse gait synthesis based on Muybridge's photographsen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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